A view of Moria, inspired by the film The Lord of the Rings: The Fellowship of the Ring.
Models were created in Blender, while the scene was assembled in Clarisse iFX.
I used Houdini to create the layer of mist that fills the cave and exported is ad a VDB.
Render passes were rendered separately and composed in Blender's compositor. Color grading and post-processing in Photoshop.
Materials: Quixel Megascans.
Poly count: 110 million.